﻿using Gp.Scripts.Core;
using System;
using Gp.Scripts.GUI;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using NRFramework;

public class WidgetMain : WidgetMainBase
{
    protected override void OnEnter()
    {
        this.CreateWidget<WidgetMain_NodeSkill>(this.mNodeSkill_UIWidgetBehaviour);
    }
}